Core Identity
Location Type
Scale
Terrain
Climate
Atmosphere
Tone
Danger Level
Weather
Time of Day
Sounds
Smells
Structure
Feature I
Feature II
Feature III
Condition
Architecture
Society
Inhabitants
Faction
Government
Economy
Reputation
Ecology
Wildlife I
Wildlife II
Wildlife III
Resource I
Resource II
Resource III
History
Origin
Historical Event
Original Purpose
Adventure Hooks
Hazard I
Hazard II
Hazard III
Secret
Generate
Location Report
CONFIGURE PARAMETERS
THEN PRESS GENERATE LOCATION